The Six Nations is soon to get underway. If you want to fully immerse yourself in the action, why not take part in the highly popular Six Nations Fantasy game! It is never too late to start!
Planet Rugby has created a guide with everything you need to know about how to play.
In each of the five rounds of Six Nations Fantasy Rugby, you select a dream team using players from the different Six Nations squads ahead of the matches being played. Players will earn points based on the performances of their selected players in every Six Nations match. Players are advised to use their tuition in the selection process to have the most balanced and efficient team, and remember to be mindful of your budget.
There are two options, to play in the general league or create a private custom league to play with friends. Each player is initially registered to play in the general league, with all participants’ rankings updated after every round of matches. If players opt to join a private league, they can invite friends to join and play against one another. However, the settings cannot be altered once a league is created.
You can change your teams in between the two Six Nations rounds right up to kick-off of the first game, but not after the match has started.
So, you can add or remove players from your team, but you can only pick up to four players from the same nation. Each player has a starting budget of 245 stars, although if you’re playing in a private league, the creator of that league can set the number of stars in their budget.
The value of players changes in accordance with their performances on the field. A player’s start value will increase or decrease depending on the number of points he wins during a match. The maximum number of rugby players allowed per position is as follows:
· Back three players – 3
· Centres – 2
· Fly-half -1
· Scrum-half – 1
· Back-rows – 3
· Second-rows – 2
· Props – 2
· Hooker – 1
During each round, players can choose a captain from their 15 selected players – this player’s points will be doubled. If you play in the general league and no captain is selected, the player with the highest purchase price will automatically be selected as captain. For players with the same purchase price, the selection is made in alphabetical order.
As part of each round, players can choose a single supersub from the players on their bench. If the supersub gets into the game at any point during the real game, his points will be tripled. If the player starts the game or does not come on, their points will be split in two, and the same goes for all other substitutes.
Team points are won depending on the match result. Every player on the field will earn a certain amount of fantasy player points depending on their involvement in the match. For example, if a player only plays in half the match, he will get half the team’s points.
A captain will achieve double points, while a supersub’s points will be tripled.
Here are the details of the points scale:
Win
8 points
Draw
4 points
Defeat
0 point
Tackles
1 point per tackle
Dominant tackles
7 points per dominant tackle
Line-breaks
7 points per line-break
Carried metres
0.2 points per carried metre with the ball
Breakdown steals
7 points
Lineout steals
7 points
50-22
10 points
Try
15 points
Try conversion
2 points
Try assist
7 points
Penalty kick
5 points
Drop goal
7 points
Official Six Nations Player of the Match
15 points
Yellow cards
-5 points
Red cards
-10 points